author  unc0rr 
Fri, 30 May 2008 21:27:03 +0000  
changeset 966  664ae90b5b0c 
parent 959  18b05fc2d0a6 
child 970  1bd9a4eafbc3 
permissions  rwrr 
4  1 
(* 
2 
* Hedgewars, a wormslike game 

883  3 
* Copyright (c) 20042008 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
unit uGears; 

20 
interface 

351  21 
uses SDLh, uConsts, uFloat; 
4  22 
{$INCLUDE options.inc} 
23 
const AllInactive: boolean = false; 

868  24 
PrvInactive: boolean = false; 
4  25 

26 
type PGear = ^TGear; 

27 
TGearStepProcedure = procedure (Gear: PGear); 

28 
TGear = record 

29 
NextGear, PrevGear: PGear; 

30 
Active: Boolean; 

930  31 
Ammo : PAmmo; 
188  32 
State : Longword; 
351  33 
X : hwFloat; 
34 
Y : hwFloat; 

35 
dX: hwFloat; 

36 
dY: hwFloat; 

42  37 
Kind: TGearType; 
38 
Pos: Longword; 

4  39 
doStep: TGearStepProcedure; 
371  40 
Radius: LongInt; 
188  41 
Angle, Power : Longword; 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
775
diff
changeset

42 
DirAngle: real; 
4  43 
Timer : LongWord; 
351  44 
Elasticity: hwFloat; 
45 
Friction : hwFloat; 

783  46 
Message, MsgParam : Longword; 
4  47 
Hedgehog: pointer; 
371  48 
Health, Damage: LongInt; 
511  49 
CollisionIndex: LongInt; 
371  50 
Tag: LongInt; 
762  51 
Tex: PTexture; 
293  52 
Z: Longword; 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

53 
IntersectGear: PGear; 
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset

54 
TriggerId: Longword; 
4  55 
end; 
56 

371  57 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
4  58 
procedure ProcessGears; 
59 
procedure SetAllToActive; 

60 
procedure SetAllHHToActive; 

956  61 
procedure DrawGears; 
4  62 
procedure FreeGearsList; 
10  63 
procedure AddMiscGears; 
4  64 
procedure AssignHHCoords; 
294  65 
procedure InsertGearToList(Gear: PGear); 
66 
procedure RemoveGearFromList(Gear: PGear); 

4  67 

68 
var CurAmmoGear: PGear = nil; 

68  69 
GearsList: PGear = nil; 
307  70 
KilledHHs: Longword = 0; 
70  71 

4  72 
implementation 
81  73 
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

74 
uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL, 
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

75 
uStats; 
789  76 

77 
const MAXROPEPOINTS = 300; 

68  78 
var RopePoints: record 
4  79 
Count: Longword; 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
775
diff
changeset

80 
HookAngle: GLfloat; 
789  81 
ar: array[0..MAXROPEPOINTS] of record 
351  82 
X, Y: hwFloat; 
83 
dLen: hwFloat; 

4  84 
b: boolean; 
85 
end; 

86 
end; 

87 

88 
procedure DeleteGear(Gear: PGear); forward; 

371  89 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; 
90 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; 

79  91 
procedure AmmoFlameWork(Ammo: PGear); forward; 
371  92 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; 
15  93 
procedure SpawnBoxOfSmth; forward; 
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
24
diff
changeset

94 
procedure AfterAttack; forward; 
371  95 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); forward; 
302  96 
procedure HedgehogStep(Gear: PGear); forward; 
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

97 
procedure HedgehogChAngle(Gear: PGear); forward; 
506  98 
procedure ShotgunShot(Gear: PGear); forward; 
522  99 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); forward; 
4  100 

101 
{$INCLUDE GSHandlers.inc} 

102 
{$INCLUDE HHHandlers.inc} 

103 

104 
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( 

351  105 
@doStepBomb, 
106 
@doStepHedgehog, 

107 
@doStepGrenade, 

108 
@doStepHealthTag, 

109 
@doStepGrave, 

110 
@doStepUFO, 

111 
@doStepShotgunShot, 

112 
@doStepPickHammer, 

113 
@doStepRope, 

114 
@doStepSmokeTrace, 

115 
@doStepExplosion, 

116 
@doStepMine, 

117 
@doStepCase, 

118 
@doStepDEagleShot, 

119 
@doStepDynamite, 

120 
@doStepTeamHealthSorter, 

121 
@doStepBomb, 

122 
@doStepCluster, 

123 
@doStepShover, 

124 
@doStepFlame, 

125 
@doStepFirePunch, 

126 
@doStepActionTimer, 

127 
@doStepActionTimer, 

128 
@doStepActionTimer, 

129 
@doStepParachute, 

130 
@doStepAirAttack, 

131 
@doStepAirBomb, 

409  132 
@doStepBlowTorch, 
520  133 
@doStepGirder, 
522  134 
@doStepTeleport, 
534  135 
@doStepHealthTag, 
590  136 
@doStepSwitcher, 
924  137 
@doStepCase, 
925  138 
@doStepMortar, 
139 
@doStepWhip 

4  140 
); 
141 

294  142 
procedure InsertGearToList(Gear: PGear); 
803  143 
var tmp, ptmp: PGear; 
294  144 
begin 
145 
if GearsList = nil then 

146 
GearsList:= Gear 

147 
else begin 

148 
tmp:= GearsList; 

803  149 
ptmp:= GearsList; 
150 
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do 

151 
begin 

152 
ptmp:= tmp; 

153 
tmp:= tmp^.NextGear 

154 
end; 

294  155 

803  156 
if ptmp <> nil then 
157 
begin 

158 
Gear^.NextGear:= ptmp^.NextGear; 

159 
Gear^.PrevGear:= ptmp; 

160 
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; 

161 
ptmp^.NextGear:= Gear 

162 
end 

163 
else GearsList:= Gear 

294  164 
end 
165 
end; 

166 

167 
procedure RemoveGearFromList(Gear: PGear); 

168 
begin 

351  169 
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; 
170 
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear 

809  171 
else GearsList:= Gear^.NextGear 
294  172 
end; 
173 

371  174 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
79  175 
const Counter: Longword = 0; 
351  176 
var Result: PGear; 
4  177 
begin 
79  178 
inc(Counter); 
108  179 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: ('+inttostr(x)+','+inttostr(y)+'), d('+floattostr(dX)+','+floattostr(dY)+')');{$ENDIF} 
4  180 
New(Result); 
357  181 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: type = ' + inttostr(ord(Kind)));{$ENDIF} 
4  182 
FillChar(Result^, sizeof(TGear), 0); 
498  183 
Result^.X:= int2hwFloat(X); 
184 
Result^.Y:= int2hwFloat(Y); 

351  185 
Result^.Kind := Kind; 
186 
Result^.State:= State; 

187 
Result^.Active:= true; 

188 
Result^.dX:= dX; 

189 
Result^.dY:= dY; 

190 
Result^.doStep:= doStepHandlers[Kind]; 

511  191 
Result^.CollisionIndex:= 1; 
351  192 
Result^.Timer:= Timer; 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

193 

4  194 
if CurrentTeam <> nil then 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

195 
begin 
602  196 
Result^.Hedgehog:= CurrentHedgehog; 
197 
Result^.IntersectGear:= CurrentHedgehog^.Gear 

505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

198 
end; 
802
ed5450a89b96
Start implementing 'visual gears'  gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
789
diff
changeset

199 

4  200 
case Kind of 
915  201 
gtAmmo_Bomb, 
202 
gtClusterBomb: begin 

351  203 
Result^.Radius:= 4; 
204 
Result^.Elasticity:= _0_6; 

205 
Result^.Friction:= _0_995; 

4  206 
end; 
207 
gtHedgehog: begin 

351  208 
Result^.Radius:= cHHRadius; 
209 
Result^.Elasticity:= _0_35; 

210 
Result^.Friction:= _0_999; 

211 
Result^.Angle:= cMaxAngle div 2; 

212 
Result^.Z:= cHHZ; 

4  213 
end; 
214 
gtAmmo_Grenade: begin 

351  215 
Result^.Radius:= 4; 
4  216 
end; 
217 
gtHealthTag: begin 

351  218 
Result^.Timer:= 1500; 
522  219 
Result^.Z:= 2001; 
4  220 
end; 
221 
gtGrave: begin 

351  222 
Result^.Radius:= 10; 
223 
Result^.Elasticity:= _0_6; 

4  224 
end; 
225 
gtUFO: begin 

351  226 
Result^.Radius:= 5; 
227 
Result^.Timer:= 500; 

228 
Result^.Elasticity:= _0_9 

4  229 
end; 
230 
gtShotgunShot: begin 

351  231 
Result^.Timer:= 900; 
232 
Result^.Radius:= 2 

4  233 
end; 
234 
gtPickHammer: begin 

351  235 
Result^.Radius:= 10; 
236 
Result^.Timer:= 4000 

4  237 
end; 
238 
gtSmokeTrace: begin 

498  239 
Result^.X:= Result^.X  _16; 
240 
Result^.Y:= Result^.Y  _16; 

351  241 
Result^.State:= 8 
4  242 
end; 
243 
gtRope: begin 

351  244 
Result^.Radius:= 3; 
498  245 
Result^.Friction:= _450; 
4  246 
RopePoints.Count:= 0; 
247 
end; 

9  248 
gtExplosion: begin 
498  249 
Result^.X:= Result^.X  _25; 
250 
Result^.Y:= Result^.Y  _25; 

9  251 
end; 
10  252 
gtMine: begin 
503  253 
Result^.State:= Result^.State or gstMoving; 
915  254 
Result^.Radius:= 2; 
351  255 
Result^.Elasticity:= _0_55; 
256 
Result^.Friction:= _0_995; 

257 
Result^.Timer:= 3000; 

10  258 
end; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

259 
gtCase: begin 
351  260 
Result^.Radius:= 16; 
601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

261 
Result^.Elasticity:= _0_3 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

262 
end; 
37  263 
gtDEagleShot: begin 
351  264 
Result^.Radius:= 1; 
265 
Result^.Health:= 50 

37  266 
end; 
39  267 
gtDynamite: begin 
351  268 
Result^.Radius:= 3; 
269 
Result^.Elasticity:= _0_55; 

270 
Result^.Friction:= _0_03; 

271 
Result^.Timer:= 5000; 

39  272 
end; 
910  273 
gtCluster: Result^.Radius:= 2; 
878  274 
gtShover: Result^.Radius:= 20; 
79  275 
gtFlame: begin 
351  276 
Result^.Angle:= Counter mod 64; 
277 
Result^.Radius:= 1; 

278 
Result^.Health:= 2; 

279 
Result^.dY:= (getrandom  _0_8) * _0_03; 

280 
Result^.dX:= (getrandom  _0_5) * _0_4 

79  281 
end; 
82  282 
gtFirePunch: begin 
351  283 
Result^.Radius:= 15; 
284 
Result^.Tag:= Y 

82  285 
end; 
302  286 
gtAirBomb: begin 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

287 
Result^.Radius:= 5; 
302  288 
end; 
289 
gtBlowTorch: begin 

511  290 
Result^.Radius:= cHHRadius + cBlowTorchC; 
351  291 
Result^.Timer:= 7500; 
302  292 
end; 
522  293 
gtSmallDamage: begin 
294 
Result^.Timer:= 1100; 

295 
Result^.Z:= 2000; 

296 
end; 

540  297 
gtSwitcher: begin 
298 
Result^.Z:= cCurrHHZ 

299 
end; 

593  300 
gtTarget: begin 
601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

301 
Result^.Radius:= 16; 
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

302 
Result^.Elasticity:= _0_3 
593  303 
end; 
924  304 
gtMortar: begin 
305 
Result^.Elasticity:= _0_2; 

306 
Result^.Friction:= _0_08 

307 
end; 

925  308 
gtWhip: Result^.Radius:= 20; 
4  309 
end; 
351  310 
InsertGearToList(Result); 
311 
AddGear:= Result 

4  312 
end; 
313 

314 
procedure DeleteGear(Gear: PGear); 

48  315 
var team: PTeam; 
307  316 
t: Longword; 
4  317 
begin 
503  318 
DeleteCI(Gear); 
762  319 

320 
if Gear^.Tex <> nil then 

522  321 
begin 
762  322 
FreeTexture(Gear^.Tex); 
323 
Gear^.Tex:= nil 

522  324 
end; 
762  325 

351  326 
if Gear^.Kind = gtHedgehog then 
4  327 
if CurAmmoGear <> nil then 
328 
begin 

351  329 
Gear^.Message:= gm_Destroy; 
330 
CurAmmoGear^.Message:= gm_Destroy; 

4  331 
exit 
47  332 
end else 
333 
begin 

498  334 
if not (hwRound(Gear^.Y) < cWaterLine) then 
307  335 
begin 
351  336 
t:= max(Gear^.Damage, Gear^.Health); 
867  337 
Gear^.Damage:= t; 
498  338 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 
867  339 
uStats.HedgehogDamaged(Gear) 
307  340 
end; 
351  341 
team:= PHedgehog(Gear^.Hedgehog)^.Team; 
602  342 
if CurrentHedgehog^.Gear = Gear then 
145  343 
FreeActionsList; // to avoid ThinkThread on drawned gear 
351  344 
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; 
307  345 
inc(KilledHHs); 
48  346 
RecountTeamHealth(team); 
47  347 
end; 
357  348 
{$IFDEF DEBUGFILE}AddFileLog('DeleteGear');{$ENDIF} 
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset

349 
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); 
82  350 
if CurAmmoGear = Gear then CurAmmoGear:= nil; 
4  351 
if FollowGear = Gear then FollowGear:= nil; 
294  352 
RemoveGearFromList(Gear); 
4  353 
Dispose(Gear) 
354 
end; 

355 

356 
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs 

357 
var Gear: PGear; 

358 
begin 

351  359 
CheckNoDamage:= true; 
4  360 
Gear:= GearsList; 
361 
while Gear <> nil do 

867  362 
begin 
363 
if Gear^.Kind = gtHedgehog then 

364 
if Gear^.Damage <> 0 then 

365 
begin 

366 
CheckNoDamage:= false; 

367 
uStats.HedgehogDamaged(Gear); 

351  368 

867  369 
if Gear^.Health < Gear^.Damage then 
370 
Gear^.Health:= 0 

371 
else 

372 
dec(Gear^.Health, Gear^.Damage); 

373 

374 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y)  cHHRadius  12, 

375 
gtHealthTag, Gear^.Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 

376 
RenderHealth(PHedgehog(Gear^.Hedgehog)^); 

377 
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); 

378 

379 
Gear^.Damage:= 0 

380 
end; 

381 
Gear:= Gear^.NextGear 

382 
end; 

4  383 
end; 
384 

522  385 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); 
386 
begin 

529  387 
if cAltDamage then 
388 
AddGear(X, Y, gtSmallDamage, Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 

522  389 
end; 
390 

4  391 
procedure ProcessGears; 
614  392 
const delay: LongWord = 0; 
869  393 
step: (stDelay, stChDmg, stTurnReact, 
394 
stAfterDelay, stChWin, stSpawn, stNTurn) = stDelay; 

4  395 
var Gear, t: PGear; 
396 
begin 

868  397 
PrvInactive:= AllInactive; 
4  398 
AllInactive:= true; 
399 
t:= GearsList; 

400 
while t<>nil do 

401 
begin 

402 
Gear:= t; 

351  403 
t:= Gear^.NextGear; 
404 
if Gear^.Active then Gear^.doStep(Gear); 

4  405 
end; 
89  406 

4  407 
if AllInactive then 
15  408 
case step of 
409 
stDelay: begin 

410 
if delay = 0 then 

411 
delay:= cInactDelay 

614  412 
else 
413 
dec(delay); 

414 

415 
if delay = 0 then 

416 
inc(step) 

15  417 
end; 
418 
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; 

814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

419 
stTurnReact: begin 
855
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

420 
if not isInMultiShoot then 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

421 
begin 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

422 
uStats.TurnReaction; 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

423 
inc(step) 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

424 
end else 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset

425 
inc(step, 2); 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

426 
end; 
815  427 
stAfterDelay: begin 
428 
if delay = 0 then 

429 
delay:= cInactDelay 

430 
else 

431 
dec(delay); 

432 

433 
if delay = 0 then 

434 
inc(step) 

435 
end; 

869  436 
stChWin: if not CheckForWin then inc(step) else step:= stDelay; 
15  437 
stSpawn: begin 
438 
if not isInMultiShoot then SpawnBoxOfSmth; 

439 
inc(step) 

440 
end; 

441 
stNTurn: begin 

442 
if isInMultiShoot then isInMultiShoot:= false 

307  443 
else begin 
351  444 
ParseCommand('/nextturn', true); 
307  445 
end; 
15  446 
step:= Low(step) 
447 
end; 

448 
end; 

449 

4  450 
if TurnTimeLeft > 0 then 
870  451 
if CurrentHedgehog^.Gear <> nil then 
452 
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) 

453 
and not isInMultiShoot then 

454 
begin 

455 
if (TurnTimeLeft = 5000) 

456 
and (CurrentHedgehog^.Gear <> nil) 

457 
and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then PlaySound(sndHurry, false); 

458 
dec(TurnTimeLeft) 

459 
end; 

351  460 

651  461 
if (not CurrentTeam^.ExtDriven) and 
917  462 
((GameTicks and $FFFF) = $FFFF) then 
463 
begin 

464 
SendIPCTimeInc; 

465 
inc(hiTicks) // we do not recieve a message for this 

466 
end; 

656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

467 

515  468 
inc(GameTicks) 
4  469 
end; 
470 

471 
procedure SetAllToActive; 

472 
var t: PGear; 

473 
begin 

474 
AllInactive:= false; 

475 
t:= GearsList; 

351  476 
while t <> nil do 
4  477 
begin 
351  478 
t^.Active:= true; 
479 
t:= t^.NextGear 

4  480 
end 
481 
end; 

482 

483 
procedure SetAllHHToActive; 

484 
var t: PGear; 

485 
begin 

486 
AllInactive:= false; 

487 
t:= GearsList; 

351  488 
while t <> nil do 
4  489 
begin 
351  490 
if t^.Kind = gtHedgehog then t^.Active:= true; 
491 
t:= t^.NextGear 

4  492 
end 
493 
end; 

494 

841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

495 
procedure DrawHH(Gear: PGear); 
371  496 
var t: LongInt; 
822  497 
amt: TAmmoType; 
862  498 
hx, hy, m: LongInt; 
499 
aAngle, dAngle: real; 

824  500 
defaultPos: boolean; 
292  501 
begin 
868  502 
if (Gear^.State and gstHHDeath) <> 0 then 
503 
begin 

504 
DrawSprite(sprHHDeath, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  26 + WorldDy, Gear^.Pos); 

505 
exit 

506 
end; 

824  507 
defaultPos:= true; 
847  508 

821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

509 
if (Gear^.State and gstHHDriven) <> 0 then 
966  510 
begin 
511 
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; 

512 
hy:= hwRound(Gear^.Y)  2 + WorldDy; 

513 
aangle:= Gear^.Angle * 180 / cMaxAngle  90; 

874  514 

966  515 
if CurAmmoGear <> nil then 
516 
begin 

517 
case CurAmmoGear^.Kind of 

518 
gtShotgunShot: if (CurAmmoGear^.State and gstAnimation <> 0) then 

519 
DrawRotated(sprShotgun, hx, hy, hwSign(Gear^.dX), aangle) 

520 
else 

521 
DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); 

522 
gtDEagleShot: DrawRotated(sprDEagle, hx, hy, hwSign(Gear^.dX), aangle); 

523 
gtRope: begin 

524 
if Gear^.X < CurAmmoGear^.X then 

525 
begin 

526 
dAngle:= 0; 

527 
m:= 1 

528 
end else 

529 
begin 

530 
dAngle:= 180; 

531 
m:= 1 

532 
end; 

533 
DrawHedgehog(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

534 
m, 

535 
1, 

536 
0, 

537 
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); 

538 
defaultPos:= false 

862  539 
end; 
966  540 
gtBlowTorch: begin 
541 
DrawRotated(sprBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); 

542 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

543 
hwSign(Gear^.dX), 

544 
1, 

545 
3, 

546 
0); 

547 
defaultPos:= false 

548 
end; 

549 
gtShover: DrawRotated(sprHandBaseball, hx, hy, hwSign(Gear^.dX), aangle + 180); 

550 
gtFirePunch: begin 

551 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

552 
hwSign(Gear^.dX), 

553 
1, 

554 
4, 

555 
0); 

556 
defaultPos:= false 

557 
end; 

558 
gtPickHammer, 

559 
gtTeleport: defaultPos:= false; 

560 
end; 

876  561 

966  562 
case CurAmmoGear^.Kind of 
563 
gtShotgunShot, 

564 
gtDEagleShot, 

565 
gtShover: begin 

566 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

567 
hwSign(Gear^.dX), 

568 
0, 

569 
4, 

570 
0); 

571 
defaultPos:= false 

572 
end 

876  573 
end 
966  574 
end else 
874  575 

966  576 
if ((Gear^.State and gstHHJumping) <> 0) then 
824  577 
begin 
874  578 
if ((Gear^.State and gstHHHJump) <> 0) then 
579 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

580 
 hwSign(Gear^.dX), 

581 
1, 

582 
1, 

583 
0) 

584 
else 

585 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

586 
hwSign(Gear^.dX), 

587 
1, 

588 
1, 

589 
0); 

824  590 
defaultPos:= false 
591 
end else 

966  592 

593 
if (Gear^.Message and (gm_Left or gm_Right) <> 0) then 

594 
begin 

822  595 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 
596 
hwSign(Gear^.dX), 

597 
0, 

966  598 
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, 
822  599 
0); 
966  600 
defaultPos:= false 
601 
end 

602 
else 

603 

604 
if ((Gear^.State and gstAttacked) = 0) then 

605 
begin 

606 
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; 

607 
case amt of 

608 
amBazooka, 

609 
amMortar: DrawRotated(sprHandBazooka, hx, hy, hwSign(Gear^.dX), aangle); 

610 
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); 

611 
amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); 

612 
amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); 

613 
amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); 

614 
end; 

615 

616 
case amt of 

617 
amAirAttack, 

618 
amMineStrike: DrawRotated(sprHandAirAttack, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); 

619 
amPickHammer: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

620 
hwSign(Gear^.dX), 

621 
1, 

622 
2, 

623 
0); 

624 
amBlowTorch: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

625 
hwSign(Gear^.dX), 

626 
1, 

627 
3, 

628 
0); 

629 
amTeleport: DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 0, hwSign(Gear^.dX), 0); 

630 
else 

631 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

632 
hwSign(Gear^.dX), 

633 
0, 

634 
4, 

635 
0); 

636 
end; 

637 

638 
case amt of 

639 
amBaseballBat: DrawRotated(sprHandBaseball, 

640 
hwRound(Gear^.X) + 1  4 * hwSign(Gear^.dX) + WorldDx, 

641 
hwRound(Gear^.Y) + 6 + WorldDy, hwSign(Gear^.dX), aangle); 

642 
end; 

643 

644 
defaultPos:= false 

645 
end 

646 
end else // not gstHHDriven 

647 
if ((Gear^.State and gstHHJumping) <> 0) then 

648 
begin 

649 
if ((Gear^.State and gstHHHJump) <> 0) then 

650 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

651 
 hwSign(Gear^.dX), 

652 
1, 

653 
1, 

654 
0) 

655 
else 

656 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

657 
hwSign(Gear^.dX), 

658 
1, 

659 
1, 

660 
0); 

661 
defaultPos:= false 

834  662 
end; 
663 

824  664 

845  665 
if defaultPos then 
954  666 
DrawRotatedF(sprHHIdle, 
667 
hwRound(Gear^.X) + 1 + WorldDx, 

668 
hwRound(Gear^.Y)  3 + WorldDy, 

957  669 
(RealTicks div 128 + Gear^.Pos) mod 19, 
822  670 
hwSign(Gear^.dX), 
671 
0); 

292  672 

351  673 
with PHedgehog(Gear^.Hedgehog)^ do 
958  674 
if (Gear^.State{ and not gstAnimation}) = 0 then 
675 
begin 

676 
t:= hwRound(Gear^.Y)  cHHRadius  10 + WorldDy; 

677 
if (cTagsMask and 1) <> 0 then 

678 
begin 

679 
dec(t, HealthTagTex^.h + 2); 

680 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) 

681 
end; 

682 
if (cTagsMask and 2) <> 0 then 

683 
begin 

684 
dec(t, NameTagTex^.h + 2); 

685 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) 

686 
end; 

687 
if (cTagsMask and 4) <> 0 then 

688 
begin 

689 
dec(t, Team^.NameTagTex^.h + 2); 

690 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) 

691 
end 

692 
end else // Current hedgehog 

693 
if (Gear^.State and gstHHDriven) <> 0 then 

694 
begin 

695 
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then 

696 
DrawSprite(sprFinger, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  64 + WorldDy, 

697 
GameTicks div 32 mod 16); 

821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

698 

958  699 
if (Gear^.State and gstDrowning) = 0 then 
700 
if (Gear^.State and gstHHThinking) <> 0 then 

701 
DrawSprite(sprQuestion, hwRound(Gear^.X)  10 + WorldDx, hwRound(Gear^.Y)  cHHRadius  34 + WorldDy, 0) 

702 
else 

703 
if ShowCrosshair and ((Gear^.State and gstAttacked) = 0) then 

704 
begin 

705 
if ((Gear^.State and gstHHHJump) <> 0) then m:= 1 else m:= 1; 

706 
DrawRotatedTex(Team^.CrosshairTex, 

707 
12, 12, 

708 
Round(hwRound(Gear^.X) + hwSign(Gear^.dX) * m * Sin(Gear^.Angle*pi/cMaxAngle) * 60) + WorldDx, 

709 
Round(hwRound(Gear^.Y)  Cos(Gear^.Angle*pi/cMaxAngle) * 60) + WorldDy, 0, 

710 
hwSign(Gear^.dX) * (Gear^.Angle * 180.0) / cMaxAngle) 

711 
end 

712 
end; 

292  713 
end; 
714 

956  715 
procedure DrawGears; 
853  716 
var Gear, HHGear: PGear; 
4  717 
i: Longword; 
371  718 
roplen: LongInt; 
4  719 

371  720 
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); 
721 
var eX, eY, dX, dY: LongInt; 

722 
i, sX, sY, x, y, d: LongInt; 

366  723 
b: boolean; 
4  724 
begin 
37  725 
if (X1 = X2) and (Y1 = Y2) then 
726 
begin 

351  727 
OutError('WARNING: zero length rope line!', false); 
37  728 
exit 
729 
end; 

366  730 
eX:= 0; 
731 
eY:= 0; 

732 
dX:= X2  X1; 

733 
dY:= Y2  Y1; 

734 

735 
if (dX > 0) then sX:= 1 

736 
else 

737 
if (dX < 0) then 

738 
begin 

739 
sX:= 1; 

740 
dX:= dX 

741 
end else sX:= dX; 

742 

743 
if (dY > 0) then sY:= 1 

744 
else 

745 
if (dY < 0) then 

4  746 
begin 
366  747 
sY:= 1; 
748 
dY:= dY 

749 
end else sY:= dY; 

750 

751 
if (dX > dY) then d:= dX 

752 
else d:= dY; 

753 

754 
x:= X1; 

755 
y:= Y1; 

756 

757 
for i:= 0 to d do 

758 
begin 

759 
inc(eX, dX); 

760 
inc(eY, dY); 

761 
b:= false; 

762 
if (eX > d) then 

35  763 
begin 
366  764 
dec(eX, d); 
765 
inc(x, sX); 

766 
b:= true 

35  767 
end; 
366  768 
if (eY > d) then 
35  769 
begin 
366  770 
dec(eY, d); 
771 
inc(y, sY); 

772 
b:= true 

35  773 
end; 
366  774 
if b then 
775 
begin 

776 
inc(roplen); 

841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

777 
if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x  2, y  2, 0) 
366  778 
end 
4  779 
end 
366  780 
end; 
4  781 

782 
begin 

783 
Gear:= GearsList; 

784 
while Gear<>nil do 

785 
begin 

351  786 
case Gear^.Kind of 
822  787 
gtAmmo_Bomb: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

788 
gtHedgehog: DrawHH(Gear); 
822  789 
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
522  790 
gtHealthTag, 
762  791 
gtSmallDamage: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

792 
gtGrave: DrawSurfSprite(hwRound(Gear^.X) + WorldDx  16, hwRound(Gear^.Y) + WorldDy  16, 32, (GameTicks shr 7) and 7, PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

793 
gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, (GameTicks shr 7) mod 4); 
848  794 
gtPickHammer: DrawSprite(sprPHammer, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  50 + LongInt(((GameTicks shr 5) and 1) * 2) + WorldDy, 0); 
4  795 
gtRope: begin 
35  796 
roplen:= 0; 
4  797 
if RopePoints.Count > 0 then 
798 
begin 

799 
i:= 0; 

800 
while i < Pred(RopePoints.Count) do 

801 
begin 

351  802 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
803 
hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); 

4  804 
inc(i) 
805 
end; 

351  806 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
807 
hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); 

808 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

809 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  810 
DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) 
4  811 
end else 
35  812 
begin 
351  813 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 
814 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  815 
DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
35  816 
end; 
4  817 
end; 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

818 
gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

819 
gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); 
351  820 
gtMine: if ((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420) 
822  821 
then DrawRotated(sprMineOff, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) 
822 
else DrawRotated(sprMineOn, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 

351  823 
gtCase: case Gear^.Pos of 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

824 
posCaseAmmo : DrawSprite(sprCase, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

825 
posCaseHealth: DrawSprite(sprFAid, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  24 + WorldDy, (GameTicks shr 6) mod 13); 
42  826 
end; 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

827 
gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1); 
822  828 
gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

829 
gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

830 
gtFlame: DrawSprite(sprFlame, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy,(GameTicks div 128 + Gear^.Angle) mod 8); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

831 
gtParachute: DrawSprite(sprParachute, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  48 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

832 
gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 0) 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

833 
else DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 1); 
822  834 
gtAirBomb: DrawRotated(sprAirBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
853  835 
gtTeleport: begin 
836 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

837 
DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, Gear^.Pos, hwSign(HHGear^.dX), 0); 

838 
DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y)  3 + WorldDy, 11  Gear^.Pos, hwSign(HHGear^.dX), 0); 

839 
end; 

841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

840 
gtSwitcher: DrawSprite(sprSwitch, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  56 + WorldDy, (GameTicks shr 6) mod 12); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

841 
gtTarget: DrawSprite(sprTarget, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0); 
959  842 
gtMortar: DrawRotated(sprMortar, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
4  843 
end; 
351  844 
Gear:= Gear^.NextGear 
4  845 
end; 
846 
end; 

847 

848 
procedure FreeGearsList; 

849 
var t, tt: PGear; 

850 
begin 

851 
tt:= GearsList; 

852 
GearsList:= nil; 

853 
while tt<>nil do 

854 
begin 

855 
t:= tt; 

351  856 
tt:= tt^.NextGear; 
4  857 
Dispose(t) 
858 
end; 

859 
end; 

860 

10  861 
procedure AddMiscGears; 
371  862 
var i: LongInt; 
4  863 
begin 
498  864 
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); 
22  865 
if (GameFlags and gfForts) = 0 then 
622  866 
for i:= 0 to Pred(cLandAdditions) do 
498  867 
FindPlace(AddGear(0, 0, gtMine, 0, _0, _0, 0), false, 0, 2048); 
4  868 
end; 
869 

371  870 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); 
4  871 
var Gear: PGear; 
506  872 
dmg, dmgRadius: LongInt; 
4  873 
begin 
874 
TargetPoint.X:= NoPointX; 

875 
{$IFDEF DEBUGFILE}if Radius > 3 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF} 

498  876 
if Radius = 50 then AddGear(X, Y, gtExplosion, 0, _0, _0, 0); 
355  877 
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion, false); 
506  878 
if (Mask and EXPLAllDamageInRadius)=0 then dmgRadius:= Radius shl 1 
879 
else dmgRadius:= Radius; 

4  880 
Gear:= GearsList; 
881 
while Gear <> nil do 

882 
begin 

506  883 
dmg:= dmgRadius  hwRound(Distance(Gear^.X  int2hwFloat(X), Gear^.Y  int2hwFloat(Y))); 
538  884 
if (dmg > 1) and 
522  885 
((Gear^.State and gstNoDamage) = 0) then 
4  886 
begin 
355  887 
dmg:= dmg div 2; 
351  888 
case Gear^.Kind of 
10  889 
gtHedgehog, 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

890 
gtMine, 
79  891 
gtCase, 
593  892 
gtTarget, 
79  893 
gtFlame: begin 
355  894 
{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF} 
522  895 
if (Mask and EXPLNoDamage) = 0 then 
896 
begin 

897 
inc(Gear^.Damage, dmg); 

898 
if Gear^.Kind = gtHedgehog then 

899 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, Gear) 

900 
end; 

351  901 
if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then 
42  902 
begin 
506  903 
DeleteCI(Gear); 
498  904 
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X  int2hwFloat(X)); 
905 
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y  int2hwFloat(Y)); 

503  906 
Gear^.State:= Gear^.State or gstMoving; 
351  907 
Gear^.Active:= true; 
42  908 
FollowGear:= Gear 
909 
end; 

4  910 
end; 
51  911 
gtGrave: begin 
351  912 
Gear^.dY:=  _0_004 * dmg; 
913 
Gear^.Active:= true; 

51  914 
end; 
4  915 
end; 
916 
end; 

351  917 
Gear:= Gear^.NextGear 
80  918 
end; 
621  919 
if (Mask and EXPLDontDraw) = 0 then 
920 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius); 

498  921 
uAIMisc.AwareOfExplosion(0, 0, 0) 
4  922 
end; 
923 

506  924 
procedure ShotgunShot(Gear: PGear); 
925 
var t: PGear; 

955  926 
dmg: LongInt; 
506  927 
begin 
509  928 
Gear^.Radius:= cShotgunRadius; 
506  929 
t:= GearsList; 
930 
while t <> nil do 

931 
begin 

932 
dmg:= min(Gear^.Radius + t^.Radius  hwRound(Distance(Gear^.X  t^.X, Gear^.Y  t^.Y)), 25); 

538  933 
if dmg > 0 then 
506  934 
case t^.Kind of 
935 
gtHedgehog, 

936 
gtMine, 

593  937 
gtCase, 
938 
gtTarget: begin 

506  939 
inc(t^.Damage, dmg); 
867  940 

522  941 
if t^.Kind = gtHedgehog then 
531  942 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, t); 
867  943 

506  944 
DeleteCI(t); 
856  945 
t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX); 
506  946 
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; 
947 
t^.State:= t^.State or gstMoving; 

948 
t^.Active:= true; 

949 
FollowGear:= t 

950 
end; 

951 
gtGrave: begin 

952 
t^.dY:=  _0_1; 

953 
t^.Active:= true 

954 
end; 

955 
end; 

956 
t:= t^.NextGear 

957 
end; 

621  958 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) 
506  959 
end; 
960 

371  961 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); 
53  962 
var t: PGearArray; 
371  963 
i: LongInt; 
38  964 
begin 
53  965 
t:= CheckGearsCollision(Ammo); 
351  966 
i:= t^.Count; 
53  967 
while i > 0 do 
968 
begin 

969 
dec(i); 

351  970 
if (t^.ar[i]^.State and gstNoDamage) = 0 then 
971 
case t^.ar[i]^.Kind of 

53  972 
gtHedgehog, 
973 
gtMine, 

593  974 
gtTarget, 
53  975 
gtCase: begin 
351  976 
inc(t^.ar[i]^.Damage, Damage); 
867  977 

522  978 
if t^.ar[i]^.Kind = gtHedgehog then 
979 
AddDamageTag(hwRound(t^.ar[i]^.X), hwRound(t^.ar[i]^.Y), Damage, t^.ar[i]); 

867  980 

538  981 
DeleteCI(t^.ar[i]); 
351  982 
t^.ar[i]^.dX:= Ammo^.dX * Power * _0_01; 
983 
t^.ar[i]^.dY:= Ammo^.dY * Power * _0_01; 

984 
t^.ar[i]^.Active:= true; 

503  985 
t^.ar[i]^.State:= t^.ar[i]^.State or gstMoving; 
351  986 
FollowGear:= t^.ar[i] 
53  987 
end; 
988 
end 

126  989 
end; 
990 
SetAllToActive 

38  991 
end; 
992 

4  993 
procedure AssignHHCoords; 
955  994 
var i, t, p, j: LongInt; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

995 
ar: array[0..Pred(cMaxHHs)] of PGear; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

996 
Count: Longword; 
4  997 
begin 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

998 
if (GameFlags and gfForts) <> 0 then 
955  999 
begin 
1000 
t:= 0; 

1001 
for p:= 0 to 1 do 

1002 
begin 

1003 
with ClansArray[p]^ do 

1004 
for j:= 0 to Pred(TeamsNumber) do 

1005 
with Teams[j]^ do 

1006 
for i:= 0 to cMaxHHIndex do 

1007 
with Hedgehogs[i] do 

958  1008 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then 
1009 
begin 

1010 
FindPlace(Gear, false, t, t + 1024); 

959  1011 
Gear^.Pos:= GetRandom(19) 
958  1012 
end; 
955  1013 
inc(t, 1024) 
1014 
end 

1015 
end else // mix hedgehogs 

1016 
begin 

1017 
Count:= 0; 

1018 
for p:= 0 to Pred(TeamsCount) do 

1019 
with TeamsArray[p]^ do 

1020 
begin 

1021 
for i:= 0 to cMaxHHIndex do 

1022 
with Hedgehogs[i] do 

1023 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then 

1024 
begin 

1025 
ar[Count]:= Gear; 

1026 
inc(Count) 

1027 
end; 

1028 
end; 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1029 

955  1030 
while (Count > 0) do 
1031 
begin 

1032 
i:= GetRandom(Count); 

1033 
FindPlace(ar[i], false, 0, 2048); 

959  1034 
ar[i]^.Pos:= GetRandom(19); 
955  1035 
ar[i]:= ar[Count  1]; 
1036 
dec(Count) 

1037 
end 

1038 
end 

4  1039 
end; 
1040 

371  1041 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; 
10  1042 
var t: PGear; 
1043 
begin 

1044 
t:= GearsList; 

1045 
rX:= sqr(rX); 

1046 
rY:= sqr(rY); 

1047 
while t <> nil do 

1048 
begin 

351  1049 
if (t <> Gear) and (t^.Kind = Kind) then 
498  1050 
if not((hwSqr(Gear^.X  t^.X) / rX + hwSqr(Gear^.Y  t^.Y) / rY) > _1) then 
351  1051 
exit(t); 
1052 
t:= t^.NextGear 

10  1053 
end; 
351  1054 
CheckGearNear:= nil 
15  1055 
end; 
1056 

79  1057 
procedure AmmoFlameWork(Ammo: PGear); 
1058 
var t: PGear; 

1059 
begin 

1060 
t:= GearsList; 

1061 
while t <> nil do 

1062 
begin 

351  1063 
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then 
498  1064 
if not (hwSqr(Ammo^.X  t^.X) + hwSqr(Ammo^.Y  t^.Y  int2hwFloat(cHHRadius)) * 2 > _2) then 
79  1065 
begin 
351  1066 
inc(t^.Damage, 5); 
1067 
t^.dX:= t^.dX + (t^.X  Ammo^.X) * _0_02; 

1068 
t^.dY:=  _0_25; 

1069 
t^.Active:= true; 

79  1070 
DeleteCI(t); 
1071 
FollowGear:= t 

1072 
end; 

351  1073 
t:= t^.NextGear 
79  1074 
end; 
1075 
end; 

1076 

371  1077 
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear; 
16  1078 
var t: PGear; 
1079 
begin 

1080 
t:= GearsList; 

1081 
rX:= sqr(rX); 

1082 
rY:= sqr(rY); 

1083 
while t <> nil do 

1084 
begin 

351  1085 
if t^.Kind in Kind then 
498  1086 
if not (hwSqr(int2hwFloat(mX)  t^.X) / rX + hwSqr(int2hwFloat(mY)  t^.Y) / rY > _1) then 
351  1087 
exit(t); 
1088 
t:= t^.NextGear 

16  1089 
end; 
351  1090 
CheckGearsNear:= nil 
16  1091 
end; 
1092 

1093 
function CountGears(Kind: TGearType): Longword; 

1094 
var t: PGear; 

351  1095 
Result: Longword; 
16  1096 
begin 
1097 
Result:= 0; 

1098 
t:= GearsList; 

1099 
while t <> nil do 

1100 
begin 

351  1101 
if t^.Kind = Kind then inc(Result); 
1102 
t:= t^.NextGear 

16  1103 
end; 
351  1104 
CountGears:= Result 
16  1105 
end; 
1106 

15  1107 
procedure SpawnBoxOfSmth; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1108 
var t: LongInt; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1109 
i: TAmmoType; 
15  1110 
begin 
614  1111 
if (cCaseFactor = 0) or 
1112 
(CountGears(gtCase) >= 5) or 

1113 
(getrandom(cCaseFactor) <> 0) then exit; 

498  1114 
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); 
295  1115 
case getrandom(2) of 
1116 
0: begin 

351  1117 
FollowGear^.Health:= 25; 
1118 
FollowGear^.Pos:= posCaseHealth 

295  1119 
end; 
1120 
1: begin 

394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1121 
t:= 0; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1122 
for i:= Low(TAmmoType) to High(TAmmoType) do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1123 
inc(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1124 
t:= GetRandom(t); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1125 
i:= Low(TAmmoType); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1126 
dec(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1127 
while t >= 0 do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1128 
begin 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1129 
inc(i); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1130 
dec(t, Ammoz[i].Probability) 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1131 
end; 
865  1132 
PlaySound(sndReinforce, false); 
351  1133 
FollowGear^.Pos:= posCaseAmmo; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1134 
FollowGear^.State:= Longword(i) 
295  1135 
end; 
1136 
end; 

70  1137 
FindPlace(FollowGear, true, 0, 2048) 
1138 
end; 

1139 

371  1140 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); 
70  1141 

371  1142 
function CountNonZeroz(x, y, r: LongInt): LongInt; 
1143 
var i: LongInt; 

1144 
Result: LongInt; 

70  1145 
begin 
1146 
Result:= 0; 

701  1147 
if (y and $FFFFFC00) = 0 then 
1148 
for i:= max(x  r, 0) to min(x + r, 2043) do 

351  1149 
if Land[y, i] <> 0 then inc(Result); 
1150 
CountNonZeroz:= Result 

70  1151 
end; 
1152 

495  1153 
var x: LongInt; 
371  1154 
y, sy: LongInt; 
386  1155 
ar: array[0..511] of TPoint; 
1156 
ar2: array[0..1023] of TPoint; 

392  1157 
cnt, cnt2: Longword; 
1158 
delta: LongInt; 

70  1159 
begin 
386  1160 
delta:= 250; 
1161 
cnt2:= 0; 

16  1162 
repeat 
392  1163 
x:= Left + LongInt(GetRandom(Delta)); 
70  1164 
repeat 
386  1165 
inc(x, Delta); 
70  1166 
cnt:= 0; 
351  1167 
y:= Gear^.Radius * 2; 
70  1168 
while y < 1023 do 
16  1169 
begin 
70  1170 
repeat 
701  1171 
inc(y, 2); 
351  1172 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) = 0); 
70  1173 
sy:= y; 
1174 
repeat 

1175 
inc(y); 

351  1176 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) <> 0); 
1177 
if (y  sy > Gear^.Radius * 2) 

70  1178 
and (y < 1023) 
351  1179 
and (CheckGearsNear(x, y  Gear^.Radius, [gtHedgehog, gtMine, gtCase], 110, 110) = nil) then 
70  1180 
begin 
1181 
ar[cnt].X:= x; 

351  1182 
if withFall then ar[cnt].Y:= sy + Gear^.Radius 
1183 
else ar[cnt].Y:= y  Gear^.Radius; 

70  1184 
inc(cnt) 
1185 
end; 

386  1186 
inc(y, 45) 
16  1187 
end; 
70  1188 
if cnt > 0 then 
1189 
with ar[GetRandom(cnt)] do 

1190 
begin 

386  1191 
ar2[cnt2].x:= x; 
1192 
ar2[cnt2].y:= y; 

1193 
inc(cnt2) 

70  1194 
end 
386  1195 
until (x + Delta > Right); 
1196 
dec(Delta, 60) 

1197 
until (cnt2 > 0) or (Delta < 70); 

1198 
if cnt2 > 0 then 

1199 
with ar2[GetRandom(cnt2)] do 

1200 
begin 

498  1201 
Gear^.X:= int2hwFloat(x); 
1202 
Gear^.Y:= int2hwFloat(y); 

386  1203 
{$IFDEF DEBUGFILE} 
1204 
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); 

1205 
{$ENDIF} 

1206 
end 

1207 
else 

1208 
begin 

1209 
OutError('Can''t find place for Gear', false); 

1210 
DeleteGear(Gear) 

1211 
end 

10  1212 
end; 
1213 

4  1214 
initialization 
1215 

1216 
finalization 

95  1217 
FreeGearsList; 
4  1218 

1219 
end. 